Design

Digital Art

& Sketchbook

Design Presentations

& Projects

While users are matching on Tinder, only ~50% are starting a conversation.

Pain Points:

Overview: For Tinder's intern Hackathon, I designed both the majority of the app our team created — Journey — as well as the final presentation. 80% of the graphics were created by myself in Figma. The presentation was created in both Keynote and Canva.

Overview:

Tinder (Internship)

Design Challenge: Design and prototype a new feature that encourages and boosts user interaction post-matching.

Design Challenge:

Less than 25% of conversations are prolonged conversations. (Go past the "hey," "hi," and radio silence.)

94% of users claim having options besides messaging would incentivize interactions with a match.

Solution & KPIs

Gamify the post-match experience! Once you match with another user, play three "get-to-know-you" games to encourage interaction and conversation. (# of Messages/Plays)

Implement a levels system to retain engagement. Each user will be able to see how much progress they've made with the other on the matches page. (Retention and Engagement)

Journey Recap: After three games, notable key answers are saved internally. After completing Journey, the users will see their "Journey Recap" which is a Mad Libs style book using the user's inputted answers. This allows for a comedic and shareable feature for matches to keep as a momento and share on social media. (Promotion of Socials & User Satisfaction Score)

Overview: I was tasked with the competitor analysis, research, and kickoff presentation (which I led) for one of Jam City's highest-performing titles — Disney Emoji Blitz (DEB).


The focus was on expanding the advertising reach of the game to TikTok, a platform that had not yet been explored by the company. Jam City primarily allocated its advertising budget to Google UAC, Facebook, and ad networks, leaving TikTok untapped. This presented a unique opportunity for our team to bring a fresh perspective to DEB's advertising strategy.

Overview:

Jam City (Internship)

This presentation is private. To view, reach out to me directly at sabrinastone22@gmail.com

Overview In this project, I harnessed the capabilities of AI to explore its impact on art from both a positive and negative perspective. By feeding my digital artwork through an AI model, I aimed to illustrate the potential of AI in enhancing technical skills, refining anatomy, and sparking creativity in artists.


However, I also delved into the ethical concerns surrounding AI in art, including the influence of other artists' work in the AI's training data, potential emotional implications for artists, and the risk of inadvertently erasing cultural expressions.


This project serves as a thought-provoking exploration of the complex relationship between AI and the world of art, shedding light on both its promises and pitfalls.

Overview:

A.I.: Humans and Machines @ Pomona College

AI Project

Overview In my project, I delved into the world of otome games, which are narrative-based video games designed for women, emphasizing the development of romantic relationships between the player character and various in-game characters.


To explore the concept of choice and identity within this genre, I programmed my own otome game using RenPy and Python, with a unique twist. I anthropomorphized the five Claremont Colleges, embodying the stereotypes associated with their respective student bodies.


Through this game, players navigated a world where they made choices and shaped their identities within a constrained context, prompting an examination of how pre-existing knowledge influenced decision-making.


The project sought to uncover whether genuine identity or the validation of a self-established one took precedence, as well as whether players engaged with the stereotypes strategically or made choices independently of them. This endeavor offered a captivating exploration of narrative-driven gaming and the complexities of identity formation in a controlled environment.

Overview:

New Media Research Studio

Otome Project - Game Design

Identity and Otome Games by Sabrina Stone